Let’s go on an adventure.
Love. Typical love.
This interactive installation centers around an area made from 225 tiles with built-in sensors. When a visitor steps on this tile area and moves around, the variation of the position, weight, and speed, is automatically and continuously measured, analyzed and reflected in sound, LED light and geometrical images. Gravity can be seen and heard and allows the visitor to have a new perception of his or her own body.
Beyond the walls of Eryx
Gorgeous and sublime demoscene production by ASD from 2007 is isometric vectorpunk.
Video embedded below, but I HIGHLY RECOMMEND downloading it and play natively on your own computer as it was intended (and much more better):
You can find links to download this demo here
Insights from the wearable tech market
Today wearable fitness and activity trackers constitute the vast majority of the shipments. By the end of the forecast period (2017), smart watches are predicted to incorporate much of the functionality of these and will then be the largest wearable device segment.
A perfect storm of innovation within low power wireless connectivity, sensor technology, big data, cloud services, voice user interfaces and mobile computing power is coming together and paves the way for connected wearable technology.
For what and what’s next?
The first generation of products appeal to specific markets and certain use cases, but refinement in design, technology and connectivity will broaden application areas and speed up market adoption. Initially, the wrist is the most attractive location for wearable devices, which is shown by the success of the Pebble smart watch and the popularity of wristband activity trackers such as the Nike Fuelband and the Fitbit Flex. Today’s devices need to evolve into something more than single purpose fitness trackers or external smartphone notification centres in order to be truly successful. The report predicts that wearable technology will shift from being smartphone accessories into becoming proper stand-alone computing devices. Furthermore, closeness to the body and always aware capabilities will enable them to be more than merely miniaturised smartphones.
How about privacy:
Google, Sony and Samsung have already launched products and other major players such as Apple and LG are expected to soon enter the market. Wide market availability of wearable devices also raises privacy concerns. It is still uncertain where lines should be drawn, but as in the case with most new technology, individual users and solution providers have a big responsibility not to misuse the capabilities enabled by wearable tech.
Source: Berg Insight