The Antic Cyber Graphics Software
Old website which takes a look at 3D software before the time of Autodesk and 3DS Max, especially for the 16-bit Atari ST computer:
This Web site documents some moderately obscure computer graphics software history: a suite of animation products produced in the late 1980’s for the Atari ST personal computer platform. Although the fact is not widely known, this Atari software, published by a defunct computer magazine called Antic, directly preceded and led to the Autodesk 3D Studio and Discreet 3ds max products used by thousands of people today.
A bit of VR history here - A free VR system developed in 1991 by two enthusiasts that ran on PCs and was compatible with the Nintendo Power Glove and the SegaScope shutterglasses:
In the first half of the 1990s there had been a huge mediatic boom about virtual reality. Movies about VR were released; TV programmes were hyping incredibly expensive hardware; books about the phylosophy of the virtual were written; everyone was talking about virtual reality.
All the hype was basically just a lot of talking, until two independent VR enthusiasts, Dave Stampe and Bernie Roehl, decided that it was time to actually bring virtual reality to PC users. For this reason, they wrote an open source software for MS-DOS they called Rend386 that allowed the creation and exploration of virtual worlds and offered native support to the Nintendo Power Glove (for manipulation) and the SegaScope shutterglasses (for stereoscopy). Rend386 and its successors VR386 and AVRIL were quite popular on FidoNet and on the internet, and some users created free virtual environments for them.
Here is a YouTube video (in Italian - turn captions on) which explains and demonstrates more:
If you are happy to download a browser add-on, you can view some of the 3D worlds created from this time.
More info can be found here
Alberto Tadiello joins us on 7E
Alberto is an Italian audio/electronic installation artist. He creates various autonomous sonic machines and installations that at some point undergo a climactic state. ”I’m interested in creating a physical experience without implicating a physical contact,” he says. “What I want is to make something epidermic that borders visual and auditory sensations, becoming nearly tactile.” Alberto also uses aspects of sound like echo and resonance in his work. He says he wants people to “bring along the residue of what they saw, heard, and felt” after they experience his art.
EPROMs (Erasable Programmable Read-Only Memory) is an installation consisting of wiring, transformers and electric motors which drive music boxes. Like the limited use memory chips that inspired it’s name, the art piece eventually wears out and changes over time, starting out as a “fairy-like” soundscape and eventually disintegrating into a cacophony of worn out mechanics.
A quick look at some of the wondrous work in robotics done by Festo.
German engineering firm Festo is creating a robot army. Sounds scary, right? But there’s no need to fear a “Skynet”-type apocalypse quite yet, because these robots want to do good by making laborious tasks easier in the factories of the future. And they’re using nature as their inspiration.
Festo summarizes the motivation behind their research on their website: “Gripping, moving, controlling and measuring – nature performs all of these tasks instinctively, easily and efficiently. What could be more logical than to examine these natural phenomena and learn from them?”
*Always re-blog indescribable Festo inflatables